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UTOPIA 9 - A Volatile Vacation Activation Code [pack]

Updated: Mar 13, 2020





















































About This Game Are you in need of a vacation to remember and would you like to kick back and enjoy yourself? Then Utopian Travels would like to welcome you to the best vacation resort the galaxy has to offer, Utopia 9! The planet is terraformed to give you the ultimate holiday in a relaxing atmosphere with guaranteed sunshine all year all day. Our professional and friendly staff are always ready to tend to any of your personal needs. We look forward to be welcoming you!Utopia 9 – A Volatile Vacation is a rogue-like 3D twin stick shooter. The game is set in a tragicomic future with a retro sci-fi feel. You play as the most recent guest to arrive on the vacation resort Utopia 9 but nothing is as promised! Upon arrival, you must make your way through hordes of space mutants determined to take you out and snatch your loot. The nemesis system adds unique enemies and invites the player to take revenge on the mutant murderers! Can you survive the mutant onslaught and sue the travel agency? Utopia 9 is a Rogue-Like 3D Twin Stick Shooter, featuring:Procedurally genereated levels!Challenging gameplay & Permanent death!Social corpse, loot your friends!Local co-op up to 4 players!Shields, armors and 40+ powerful weapons!Mutations granting unique abilities!Evolving enemies that loot your corpse!Avenge yourself and reclaim your gear! 7aa9394dea Title: UTOPIA 9 - A Volatile VacationGenre: Action, IndieDeveloper:WhalegunPublisher:WhalegunRelease Date: 5 May, 2016 UTOPIA 9 - A Volatile Vacation Activation Code [pack] utopia 9 - a volatile vacation descargar. utopia 9 - a volatile vacation download. utopia 9 a volatile vacation. utopia 9 - a volatile vacation igg. utopia 9 - a volatile vacation скачать. utopia 9 - a volatile vacation review And the purple blood flowed like wine... Utopia 9 comes out of nowhere and adds itself to the list of alltime great twinstick shooters available on Steam. Ranking right up there with the newly released rogue twinsticks - Enter the Gungeon and Neon Chrome - Utopia 9 has a certian charm that makes it feel unique. The shooting mechanics feel very solid and are quite satisfying as aliens pop with a gory purple delight. Add in multiple firearms, melee weapons, mutations, a martian theme, and stylish graphics for the cherry on top. I'm really diggin it so far. Another interesting addition becomes hunting down the aliens that have killed your fellow tourists and exacting revenge. It's tough though because not only do th e aliens use fallen tourists weapons but they also become more powerful and heavily armored with each tourist they kill. IMO Utopia is only lacking an endless horde mode set in an open arena. I believe an arena mode is currently being considered by the devs so one can only hope! A+ title.. Very enjoyable twin-stick shooter. I would say a controller is mandatory because evading enemy fire is more important than accuracy, even if ammunition is sometimes tight. Once you know the game well, it takes about 40-60 minutes to do a full run and there are a number of mutators which can be put in place to very the experience (for example, steroids that increase carrying capacity but decrease stealth). The enemies come in a limited variety of types (normal, bigger, biggest), but they carry all the weapons in the game and use them reasonably intelligently - their A.I. also gives them a range of behaviors (sometimes they will even flee to find friends). When your character is killed, an enemy will pick up his gear and acquire a name - you will then be able to defeat that foe on a future run to recover your lost loot. This and other small touches (such as retaining the crashed hulks of previous tourist ships) lend the game the feeling of a semi-persistent environment, even if the core principles (kill mutants, find better gear, submit a complaint to the office) remain the same from one run to the next.There are 40 or so weapons, ranging from the humble pistol and swung suitcase up to FPS staples like railguns and chainsaws. Your character has four slots for weapons and big guns use two slots, but have both a primary and secondary fire, giving you some choice in how to use them. Overall, I thought the guns were satisfying to use and sounded effective, so no complaints there.Performance wise, I thought the game looked decent, with plenty of purple mutant blood sprayed everywhere after intense fights and generally bright and upbeat graphics. I didn't experience any frame rate drops or crashes.. Amazing game! The Co-op is really where it struck home for me, great way to kill a few hours with a friend. They are realeasing awesome updates consistantly and I can't wait to see how to game changes over the next few months.. Definately one of those smaller scale fun indie games, I don't see this game as becoming a big blockbuster, but I do see it as a passion project and being enjoyable for what it is, which in my opinion, is quick, mindless fun with just enough replay value and interesting elements to keep you investedLet me break things down with what makes this game (Will call it Utopia 9 for short just to make things easier) an interesting and quite funny game, as it does do some things that are expected\/have been done before, but first up it doesn't do those things badly, and secondly, where the game does do different\/new things are a tad weird, but in a good\/inovative wayLet me just start by explaining the game itselfUtopia 9 is a rogue like twin stick shooter with a cartoony\/almost Boarderlands-esque art style where you play as a human in the futue that's getting their vacation ruined by these weird freaky aliens, and you have to stop them with everything from literally your luggage breifcase as a melee weapon to the standard shotguns and smgs to crazy stuff like a chain taser or a shrapnel firing one handed shotgun. On top of that you basically buy gooey\/splatoon esque (every powerup you pick at the beggining of the run leaves a pile of goo) drugs\/enhancements that can give you bonus abilites\/perks at the beggining of a runAs you can plainly see, this game just yells parody and passion project (which isn't a bad thing at all) to me, its silly elements and not being a serious game at all, with a more alien focus, kinda feels like a mash up of Zombies Ate My Neighbors, with the whole alien elements of Destroy All Humans (obviously, your the human here tho)Now all these elements are fun, fine and dandy and are executed well. But what stuck out to me\/what makes the game interesting and have a tad of its own "spices" if you will, is the following elementsPath-Picking-The game allows you to pick a route to go down every time you complete an area, but there's a bit of thinking as well as risks. One area may have explosives in the area and you can go down that route if you want to upgrade your "toys" or another rotue may have a focus on health pickups, but each of these routes may come with problems like melee focused enemies one route, and long range enemies the other route, so not only do you have to pick out which route based on risk, but also based on what you think you might needSecondly is the way that dying in this game can affect your next run, and lets just say virtual vendettas are a thing for Utopia 9. Why? Let me explainWhen you die, an alien nearby picks up all your stuff and also quite literally gets "roided up" and while you may obviously want revenge to go after your old stuff, it also won't be easy and can potentially compromise your run if you get tunnel vision, not to mention that your previous incarnations can "haunt" you during future runs and you may run into the 9th or 12th character you used. In short, you have to wonder if it's best to try and get your stuff back\/get revenge, or keep away from these encounters and see how far you can goThis, is what makes Utopia 9 a weird game, but a good kind of werid, and I can definately reccomend this game, but I also see this game as potentially not being everyone's cup of tea with it's different approaches\/executions to things, just be sure to keep these things in mind while browsing\/reading about or considering buying the game. Absolutely fantastic game, can't understand why it's not one of the most popular out there for playing with mates. Super fun on the couch together, and the gameplay is far deeper than you might initially think. The buffs are just fantastic, and the graphics and sound are top notch. As for couch co-op experiences, for us this is up there with Dungeon Defenders 1. Very high praise in our opinion.We've beaten this twice, playing through again --just as much fun. The game is balanced perfectly. 9.5\/10 :). Bought it at $6 while on sale. 100% worth it.BIGGEST REASON YOU SHOULD TRY: The difficulty is SO PERFECTLY TUNED. Its only too hard when you're careless and only too easy if you're very lucky. Second biggest pro: The game works without fault. From bugs to gameplay. Consistent and easy to use. Third Biggest Pro: CO-OP that works! I Spent 8 hours of SOLID fun before I finally had beaten every aspect of the game. Not a single gripe other than they obviously have all their systems set up, yet there aren't more "mutations" and Weapons to use. That being said If they release any DLC (I would be surprised of they dont) it will be a DAY 1 purchase.There is so much they can pull from this concept, I really hope they keep adding to the game and take it from being just being great to top 3 games of the year (for me)...8.5\/10 If you like twin-stick shooters: Buy it.If you like Binding Of Isaac: Buy it.If you like Enter the Gungeon: Buy it.If you like a ridiculous pretense for mass slaughter: Buy it.. I wish I could recommend this, I really do, but I cannot. While a fun game it's extremely unforgiving - even for a roguelite, with basically no way to recover from even slight mistakes and, the nail in its coffin, extremely ardous to restart and with a progression based solely upon layers upon layers upon LAYERS of barely controllable RNG. Offered the wrong mutations?\u2665\u2665\u2665\u2665\u2665\u2665outta luck. Don't get the good guns?\u2665\u2665\u2665\u2665\u2665\u2665outta luckl. Combine this with ZERO progression (whoop de doo you unlock a different starting class if you finish the damn game) and, again, total random progression, and it ends up a game where dying for the nth time due to bad luck coupled with just one or two mistakes just frustrates you to no end. Cannot reccomend.

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